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I swear I am better at my job than I am at web design :)

Ismail Mert Tarihci

Hi, I'm Ismail Mert, a versatile game designer with nearly seven years of experience in game economy design, combat design, and systems design. Skilled in data-driven design, team leadership, and creating sustainable economies for games.

Experience

Magic Media / Starloop Division Logo

Magic Media / Starloop Division - Senior Game Designer (Economy) (January 2023 - Present)

  • Led game economy and system design for multiple games, focusing on data-driven economy and combat mechanics.
  • Designed levels, AI behaviors, and monetization models for a range of genres, from Match-3 and Gacha to MMORPGs.
  • Utilized Machinations, Unity, and Unreal Engine to build scalable systems that enhance player engagement and retention.

Skills/Technologies Used: Game Economy Design, Data Analytics, NFT Integration, System Architecture, Level Design, Combat Mechanics, AI Design, UI Design, Unity, Unreal Engine, Machinations

Multiple Games

Genre: Various (RPG, 2D Platformer, Idle Mobile, MMORPG, Match-3, Casino, Gacha)

Platform: PC, Mobile

Skills Used: Economy Design, Combat Design, System Design, NFT Integration, Level Design

Firebyte Games Logo

Firebyte Games - Game Designer (July 2022 - January 2023)

  • Worked on Rogue Blast, a rogue-like match-3 game, and Age of Battles, a synchronous PvP battler.
  • Created detailed game documentation and guided projects from concept to prototyping, while collaborating across multiple departments.
  • Designed and tested systems for combat, progression, and player engagement, aligning the technical and creative visions.

Skills/Technologies Used: Game Design Documentation, Prototyping, Collaboration, Rogue-like Design, Progression System

Rogue Blast

Genre: Rogue-like Match-3

Platform: Mobile

Skills Used: Game Documentation, Prototyping, Combat Design

Age of Battles

Genre: Strategy

Platform: Mobile

Skills Used: Combat Design, Progression System, Multiplayer Mechanics

Defimons Logo

Defimons - Lead Game Designer, Creative Director, Advisor (November 2021 - January 2023)

  • Led the design of Spellborne, a monster-catching web game with mobile compatibility, focusing on a sustainable in-game economy.
  • Defined core game mechanics such as health, stamina, and attributes, with an emphasis on user choice and customization.
  • Managed a cross-functional team, coordinating efforts to deliver an integrated project with a focus on engaging mechanics.

Skills/Technologies Used: Economy Design, Game Mechanics, Team Leadership, Customization Systems, Monster-catching Design

Spellborne

Genre: Monster-catching

Platform: Web, Mobile

Skills Used: Game Mechanics, Customization, Team Leadership, Economic Planning

Dingos Logo

Dingos - Lead Game Designer, Advisor (December 2021 - January 2023)

  • Designed the combat system and tokenomics for an Action RPG on PC and Web, applying quantitative analysis for system calibration.
  • Refined battle algorithms, including damage calculations and reward systems, optimizing the gameplay experience.
  • Designed and balanced classes and NFT integration, leading a team in building a unique action-based economy.

Skills/Technologies Used: Tokenomics, Economy Design, NFT Design, AI Design, Combat Mechanics, Unity, System Design

Dingos

Genre: Action RPG

Platform: PC, Web

Skills Used: Tokenomics, Combat Design, NFT Design, System Design, AI Design

Gameforge Logo

Gameforge - Game Designer (June 2017 - February 2022)

  • Designed and prototyped a variety of game mechanics and economic models for multiple MMORPGs, reaching a global player base.
  • Balanced gameplay across diverse hero classes, ensuring fairness in large-scale monthly events.
  • Developed and managed bi-weekly in-game events, utilizing analytics to maintain economic equilibrium.
  • Executed QA protocols and leveraged in-game data to influence strategic design decisions and support game meta development.

Skills/Technologies Used: Game Mechanics Design, Economic Modeling, Event Management, Quality Assurance, System Design

Multiple Games

Genre: MMORPG

Platform: PC

Skills Used: Game Mechanics Design, Class Balancing, Event Management, Analytics Utilization, System Design

Projects

StyLegally / Turkcell Lexathon Prototype

A web application prototype created for Turkcell Lexathon.

Skills/Technologies Used: TypeScript, JavaScript, React, NextJS, TailwindCSS

  • Built a responsive UI using TailwindCSS.
  • Integrated TypeScript for type-safe coding practices.
  • Deployed the project using Vercel.

Game Project

A simple game project deployed for web browsers.

Skills/Technologies Used: JavaScript

  • Developed a browser-based game with interactive elements.
  • Deployed using Vercel for easy access.

Game Critics Gathered

A platform aggregating game critiques.

Skills/Technologies Used: HTML, CSS, JavaScript

  • Created a responsive layout using CSS.
  • Built a platform to gather and display game reviews.
  • Deployed on Vercel.

DrawApp

A drawing application for web browsers.

Skills/Technologies Used: HTML, CSS, JavaScript

  • Built an interactive canvas allowing users to draw.
  • Styled with CSS for a clean interface.
  • Deployed on Vercel.